PATTERNS: To create a pattern it is important that YOUR OUTLINE IS COMPLETELY JOINED TOGETHER.
- Object>Path>Average>Command J (after you have selected the direct select tool (the white arrow head) and dragged a box/highlighted ONLY the TWO points you wish to connect/join up.
Create your pattern. (Black arrow head) Select a square of this pattern and drag it into/drop it into the 'swatches' tab on the RHS. There is should pop up as a swatch. Highlight your garment's outline, and double click swatch. This should fill your garment with chosen pattern/colour.
Tuesday, 21 August 2012
Sunday, 19 August 2012
Week 3 - Skirts and Dresses
Task: Sketch a skirt and dress - chose to do Sass and Bide's The Never Was dress and Zimmerman's silk skater skirt.
Difficulty: Flowy drape. First draw the curve, and from there draw the vertical straight drape lines to imply drape and flow of the material. Remember that this is 3D and the fabric folds back on its self/see both top and underneath of fabric.
Difficulty: Flowy drape. First draw the curve, and from there draw the vertical straight drape lines to imply drape and flow of the material. Remember that this is 3D and the fabric folds back on its self/see both top and underneath of fabric.
Friday, 10 August 2012
Week 2 - SHORTS AND PANTS SKETCHES
Shorts & Pants: Chose to do Bec and Bridge's Suedette Shortie and Positano Wide Leg Pant.
Tip: Draw one side of sketch FIRST and then Right Click>Transform>Reflect>COPY OR CTRL C> CTRL V>Transform>Reflect.
This creates a symmetrical result! Necessary for tech sketches unless design is asymmetrical!
Top Stitching: Draw a line. Go to 'Stroke' tab on the RHS and 'tick' the 'Dash Line' box. Can change the width and length of the dotted line to fit/immitate any aspect of a garment, whether it is top stitching/understitching/zipper etc...
Tip: Draw one side of sketch FIRST and then Right Click>Transform>Reflect>COPY OR CTRL C> CTRL V>Transform>Reflect.
This creates a symmetrical result! Necessary for tech sketches unless design is asymmetrical!
Top Stitching: Draw a line. Go to 'Stroke' tab on the RHS and 'tick' the 'Dash Line' box. Can change the width and length of the dotted line to fit/immitate any aspect of a garment, whether it is top stitching/understitching/zipper etc...
Thursday, 2 August 2012
Week 1 - INTRO INTO ADOBE ILLUSTRATOR!
Task: Befriending the 'pen tool' (Symbol: Ball Point ink pen on LHS)
By clicking the mouse, you release an 'anchor point'. Create straight and curvy lines with this tool. Curved: Click, hold and drag in any direction to curve the line appropriately.
Outline the body template for HW:
Note: Easier to find garments and trace those firstly, or draw straight onto the body.
By clicking the mouse, you release an 'anchor point'. Create straight and curvy lines with this tool. Curved: Click, hold and drag in any direction to curve the line appropriately.
Outline the body template for HW:
Note: Easier to find garments and trace those firstly, or draw straight onto the body.
Sunday, 10 June 2012
Week 11 - File Set Up (Fabric Feelers & A3 Boards)
File> New> International Paper> A3> 426x303> Custom> Open
Bleed:
View> Rulers or Command>R
Drag from the left and top ruler bars, 3mm in from all sides. This space between the edge of the paper and the blue line is called the bleed area, the area you know will be cut off.
Fabric Feelers (A5)
106mm x 156 mm For bleed 3mm around the entire rectangle.
Transferring into Illustrator:
- Save file as a working file (all layers)
- Save as a flattened (make sure you rasterise all text layers) and change psd to a tiff.
- Open in Illustrator (the tiff version).
- File> save as> -name-> Drop down bar click> change to pdf.> save.
- Make sure you have all the right settings for 'markings' so that when printed you have a boarder and your cutting markings.
Week 9 - Rendering & Cleaning Up
Cleaned Up Version of a DDS.
Magic Wand Tool> Contiguous off> select White> Paint Bucket White> Magic Wand Tool> Select Black> Paint Bucket Black> and done!
Pants filled with my leaf pattern (mirror repeat).
Control T> Warp - then adjust till satisfied!
Saturday, 19 May 2012
Week 10 - Rendering the Body
Rendered Body using 'Dodge' and 'Burn'.
Make to have a layer of the 'outline' separate to the 'skin'.
The rendering of the body is not smooth. But with practice I should be able to execute the 'looks' I want. Make sure to remember to 'make new layer' whenever you are adding another pattern/colour/rendering to your drawing.
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